Exploring procedural animation in Trifox


We recently came across an issue regarding the animation of certain characters in Trifox. As it turns out, creating animations for anything that has more than 2 legs is hard.
Creating animations for a body shape that doesn’t really fit inside a capsule shape … even harder.

In this article I go over why this is so hard to pull off and what we can do to work around this without having the luxury of a dedicated animation team.
All through the wonders of procedural animation.

You can check out the full article here: http://www.trifox-game.com/exploring-procedural-animation-in-trifox/

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