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I was wondering if there is a way to also hide other attributes above the variable to conditionally hide. For…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
I've been trying to find something exactly like this for a while now and I'm so glad I found this…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Seems like you have some repeated lines at the beginning of TagSelectorPropertyDrawer
On Using tags as a dropdown property in Unity’s inspector using PropertyDrawers
I can't understand what the custom drawer adds to the default one. I mean, I can see the custom use,…
On Using tags as a dropdown property in Unity’s inspector using PropertyDrawers
Great work! Thank you! Since it can't hide the array and lists, is there any replace solution for suggestion?
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Very helpful; just what I was looking for. "Warning: count(): Parameter must be an array or an object that implements…
On Using tags as a dropdown property in Unity’s inspector using PropertyDrawers
Hi Guy and Brechtos I have Update! 1, You can Hide Fields in Subclass,Derivated class 2, now you can enum,…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
To avoid the maintenance nightmare, use `nameof(MyProperty)` instead of `"MyProperty"`. This way you can rename your properties safely and they…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Modified that slightly, but came to share. Had a case where I was using this on a serialized class in…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Made a custom version so that you can do that: public class ConditionalHideAttribute : PropertyAttribute { public struct Range…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity