Description
Nuclear Dawn is a tactical RTS/FPS hybrid game running on the Source engine created by Interwave Studios.
My tasks at InterWave Studios ranged from generic prop creation (including unwrapping, optimizing and texturing), creating and tweaking environment textures, assisting with level design, testing and assisting with other tasks when needed and requested.
Quick Overview
Work:
- Environment props
- Unwrapping
- Optimizing
- Texturing
- Environment textures and materials
- Level Design support
- Testing
- Overall assisting with tasks if needed
Engine:
- Source
ND_SILO
Created by Che Hamilton and Jeroen Van Werkhoven. I was responsible for creating most of the environment textures that were used on BSP and displacement geometry. As well as environment decals.
ND_OASIS
Created by Jeroen Van Werkhoven. I was responsible for creating most of the environment textures that were used on BSP and displacement geometry. As well as environment decals.
ND_CLOCKTOWER
Created by Douglas Hamilton, Arttu Mäki and Til Sichel. I was responsible for fixing various texture issues and creating new environment textures for use on bsp and displacement geometry. As well as most of the decals used in this level. Additionally I helped out with the design of the underground tunnel and updated and created the parking lot exterior and interior as well as the basis for the metro station look.