That is correct. This is actually a copy paste error on my end 🙂 Should be fixed now.
On Using tags as a dropdown property in Unity’s inspector using PropertyDrawers
To avoid any further confusion I have added a small addition to the article that should make it more clear.
On Using tags as a dropdown property in Unity’s inspector using PropertyDrawers
You can use the TagSelector attribute anywhere in the project. But the code itself for the attribute needs to be…
On Using tags as a dropdown property in Unity’s inspector using PropertyDrawers
Sad to hear that you find this article Awful. But to answer your question, here is an excerpt of from…
On Using tags as a dropdown property in Unity’s inspector using PropertyDrawers
Hi Marcio, They need to be inside a folder called editor for Unity to be able to use the editor…
On Using tags as a dropdown property in Unity’s inspector using PropertyDrawers
Glad you like it:) That was exactly my problem as well. I wanted a more universal, quick to use solution…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Hey Ren. Not sure why you would need the DrawProperty() override method. As far as I can tell that method…
On Using tags as a dropdown property in Unity’s inspector using PropertyDrawers
That seems odd. They seem to work just fine on my end on all kinds of types including strings. (tested…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Hey Skullflower, If you check the latest update of the attribute you can actually provide as many variables as you…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Hey Tom, At the moment I sadly have no solution for this.
On Hiding or Disabling inspector properties using PropertyDrawers within Unity