Hey Laurel, I'm currently not on the latest Unity version yet (our projects are still on 2019 LTS) so I…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
If someone wants to spend the time and headaches I would love to see the final version 🙂 Sadly I'll…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Hey Kamit, Just as with the check where you check the specific param to see it's enabled or false. You…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Hey AlbatroZz, Makse sure that ConditionalHideAttribute is not inside of an Editor folder and that ConditionalHidePropertyDrawer is inside one. Then…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Indeed. This solution was made before Cinemachine even was a thing and ofcourse in case you don't use Cinemachine. I'm…
On Using tags as a dropdown property in Unity’s inspector using PropertyDrawers
Sadly not. Unless Unity changes the way they handle arrays and their editor drawing in general to have more control.
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Sadly no. This has to do with how Unity draws and handles their arrays in the editor. It's an annoying…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Hey Dylan, You can tag your fields as a [SerializeField] (https://docs.unity3d.com/ScriptReference/SerializeField.html) This will expose your private field to the editor…
On Hiding or Disabling inspector properties using PropertyDrawers within Unity
Make sure that the TagSelectorPropertyDrawer is inside an editor folder and the TagSelectorAttribute isn't.
On Using tags as a dropdown property in Unity’s inspector using PropertyDrawers
Hi chasni, Make sure that the scripts are placed in an editor folder. Otherwise they will not work.
On Hiding or Disabling inspector properties using PropertyDrawers within Unity